Making It In The Toy Industry is your secret weapon for showing up like a pro in the toy and game industry.
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#255: 5 Lessons to Take You From Hidden Genius to Rising Star Toy Inventor
Let’s face it: toy brands get almost ALL the glory, but the inventors behind the product—people like you—deserve the spotlight too. In this episode of Making It in the Toy Industry, I’m sharing 5 lessons to take you from hidden genius to rising star, inspired by my own experience and my recent convo with Tim Walsh, inventor of ‘Blurt!’.
#254: This Game Unites Boomers to Gen Alpha and It All Started in a Third-Grade Classroom with Tim Walsh
What if a simple classroom activity could unite generations? In this episode of Making It in the Toy Industry, we’re celebrating 30 years of Blurt with its inventor, Tim Walsh, and uncovering how a classroom exercise—reading dictionary definitions—sparked the creation of a game that’s built vocabularies, brought families together, and supported memory care.
Tim shares the journey of Blurt, from its beginnings as DeFUNitions to becoming a household favorite. We also spotlight the unsung heroes of the toy world—inventors who are “criminally unrecognized” despite creating cultural phenomena like UNO and LEGO. We explored how the industry can better recognize inventors, following examples set by Euro games that feature designers prominently.
Tim also highlights why play is essential for creativity, connection, and overcoming challenges—proving that toys are far more than just playthings.
Whether you’re a toy enthusiast, an entrepreneur, or someone who values the power of play, this episode will leave you inspired to think differently about toys—and the brilliant minds behind them.
#253: 4 Key Lessons to Launch and Scale Your Toy Business While Juggling a 9-to-5
Building your dream toy business while working a 9-to-5 might be overwhelming, but with the right mindset and a dash of creativity, you can take small, actionable steps to turn your big ideas into reality!
In this episode, host Azhelle Wade shares the four key lessons, inspired by her previous interview with Ron Weizman, that will help you launch and scale your toy business—even if you’re working full-time.
If you’re dreaming of creating your first toy or looking for strategies to grow, this episode gives you the tools to take your toy business to the next level, one small, strategic step at a time!
#252: How One Company’s Bubble Toy Got Nominated For A Major Toy Award with Ron Weizman
A Toy Of The Year Award (TOTY) nomination can boost sales and recognition of the brands lucky enough to earn one.
So what does it take to get a TOTY nomination? That’s what we’re breaking down in today’s episode.
In this episode, Ron Weizman, co-founder of South Beach Bubbles, shares how his team turned classic bubble play into the never-before-seen Poppin Colorz line, and how it made its way to be nominated for a TOTY® Award. If your eye is on a future TOTY nomination, this episode is one you can’t miss.
#251: Write Click-Worthy Email Subject Lines For Your Next Toy Pitch: Extended
Want your toy pitch to stand out? 🚀 Learn the secrets to writing email subject lines that get clicks! From the ‘Four U’s’ formula to real-life examples, this episode is loaded with tips to boost your success on your toy pitches. What are you waiting for? Put on your headphones and listen to the full episode! 🎧✨
#229: How Brand Experiences Can Increase Your Sales and Brand Loyalty
Branded Giveaways Are Dead! 😵 It's time to ditch the tired swag bags and discover the magic of themed experiences that truly connect with your audience. In this episode, our toy industry insiders reveal how to skyrocket your brand loyalty and sales through unforgettable brand experiences.
#224: This ONE Media Event Could Make Your Toy Brand Go Viral 📈
Curious if trade shows are the only way to get your toy or game noticed? Think again! In this episode of "Making It in the Toy Industry," Azhelle Wade shatters that myth and reveals the juicy details behind influencer events and media showcases like Sweet Suite and Holiday of Play. These industry gatherings are hidden gems for toy and game creators looking to snag media attention and make lasting impressions without the hustle and bustle of traditional trade shows. Already planning to attend Sweet Suite? Hit play on this episode to learn how to get noticed on the show floor.
Turning Ideas into Top Sellers with Robert Yusim with Robert Yusim
Join us in this episode as we dive into the world of consumer product marketing with Robert Yusim. Discover the keys to turning ideas into successful products, even if they're not patentable. Explore Robert's journey in the toy industry, his role in launching iconic products, and his recent ventures guiding inventors, reducing manufacturing costs, optimizing Amazon sales, and finding strategic partners. Get insights from a seasoned pro on creating thriving consumer product campaigns.
Episode #185: Dolls That Celebrate Asian Diversity with Samantha Ong
If you're feeling frustrated and discouraged because your games aren't resonating with fans and delivering the powerful and rewarding experiences you envisioned, then you are not alone! You may be investing countless hours in game development, pouring your creativity into every detail, but still not capturing the essence of the fandom. Instead of the desired result, you might be facing lukewarm reactions from players who fail to connect deeply with your games.
We are delighted to introduce Deirdre Cross, an esteemed veteran in the toy and game industry since 2007. Her impressive career began at Forrest-Pruzan Creative, where she swiftly moved up the ranks from production manager to an influential partner. Deirdre has actively participated in the creative development of over 500 products across varied game publishers, solidifying her presence in the industry. Now, she serves as the general manager of emerging brands for Funko, heading both Funko Games and Mondo. Her recent masterpiece, Disney Villainous The Game, won Game of the Year at the 2019 TOTY Awards.
In a world where game development meets fandom, Funko Games has mastered the art of creating immersive gameplay experiences. Join Deirdre Cross as she reveals their secret sauce: understanding the essence of a brand and collaborating with a passionate team.
Episode #184: From Fandom to Fun: The Power of Collaboration in Funko Games' Development Process with Deirdre Cross
If you're feeling frustrated and discouraged because your games aren't resonating with fans and delivering the powerful and rewarding experiences you envisioned, then you are not alone! You may be investing countless hours in game development, pouring your creativity into every detail, but still not capturing the essence of the fandom. Instead of the desired result, you might be facing lukewarm reactions from players who fail to connect deeply with your games.
We are delighted to introduce Deirdre Cross, an esteemed veteran in the toy and game industry since 2007. Her impressive career began at Forrest-Pruzan Creative, where she swiftly moved up the ranks from production manager to an influential partner. Deirdre has actively participated in the creative development of over 500 products across varied game publishers, solidifying her presence in the industry. Now, she serves as the general manager of emerging brands for Funko, heading both Funko Games and Mondo. Her recent masterpiece, Disney Villainous The Game, won Game of the Year at the 2019 TOTY Awards.
In a world where game development meets fandom, Funko Games has mastered the art of creating immersive gameplay experiences. Join Deirdre Cross as she reveals their secret sauce: understanding the essence of a brand and collaborating with a passionate team.
Episode #174: Market Research Strategies for Developing Good Toys Kids Will Love with Dr. Amanda Gummer
In this episode of "Making It in The Toy Industry" podcast, host Azhelle Wade aka The Toy Coach interviews Dr. Amanda Gummer, a research psychologist and founder of Good Play Guide, a service that provides independent product evaluations and accreditations for children's toys and games. Azhelle asks Dr. Gummer, about her work and the importance of evaluating toys for children's development. Dr. Gummer talks about her passion for helping people make good toys for kids and raising standards within the industry. She also shares details about Good Play Guide's accreditation program and how it helps prevent products that could damage a brand's reputation.
The conversation talks about the Toy Associations new STEAM accreditation, established in 2021 and details how it follows the same principles as the Good Play Guide. The Toy Coach and Dr. Gummer discuss the value of having an independent, research-based evaluation program for toys and games that involves children in the testing process. Dr. Gummer shares some of the most recent Good Play Guide award winners, as well as construction toys that are becoming more environmentally friendly.
Overall, this episode provides valuable insights into the importance of independent toy evaluations and how they can help the industry create better products for children's educational development.
Episode #169: The Art & Science of Successful Toy Biz Email Campaigns
During today’s podcast episode, you’ll learn about how you can use Connection Campaigns, Promotional Campaigns, Abandoned Cart Campaigns, and ReEngagement Campaigns to sell your toy or game product. The key to using email is great subject lines and even better storytelling. If you don’t enjoy writing emails to your customer list…your customer probably doesn’t enjoy reading them! Let’s fix that in 40 minutes with my latest audio masterclass, The Art & Science of Successful Toy Biz Email Campaigns.
Episode #148: Answering Your Questions About Toy Creators Academy
Have you been considering joining Toy Creators Academy to develop your toy or game idea? Do you still have a few questions about how the program works, when it starts, or what it covers? This episode is perfect for you! In today’s podcast episode, The Toy Coach addresses the most frequently asked questions about this 12 week group coaching program. Toy Creators Academy is the only toy education and implementation program of its kind that not only shows you how to fully develop your toy or game idea like a pro — but also how to properly pitch that idea to buyers and toy companies. Are you ready to bring your toy and game ideas to life? Make it happen with the guidance and support provided by Toy Creators Academy.
Episode #146: How To Stand Out As A New Toy and Game Inventor or Entrepreneur
Today’s episode is for those of you who are 1, just getting started in the toy industry, maybe you’re in your first few years or 2, haven’t started yet but keep looking over the fence and waiting for the perfect moment to jump in. In today’s episode, The Toy Coach discusses how you can stand out as a new creator in the toy and game industry. If the toy industry feels like a big, noisy place and you have no clue how to stand out as a new-ish creator hit play on this week’s episode.
Episode #145: How To Take Your Card Game From Boutique Stores to Target with Kiara Imani
“The games category is too competitive!” “You shouldn’t even try to get a card game into Target!” If Kiara Imani had let those thoughts dissuade her from trying, she may have never gotten her Like U card game into one of the biggest retailers in the United States. Today, my podcast guest Kiara shares how she came up with, designed, manufactured and sold her conversation starting card game, Like U. In a world where we’re always trying to put people in boxes, the Like U card game helps players to enjoy a conversation of differences.
Episode #133: 3 Ways To Market Your Toy or Game Product For Free
As a toy entrepreneur it’s pretty likely that your cost of doing business is high. From manufacturing the perfect toy or game, to going to trade shows, building a website, nurturing an email list, dealing with returns, and damaged goods…you may be finding it’s hard to do anything for free, even if you do it yourself. Today’s podcast episode is going to share how you market your toy or game product for free. Now look, we know nothing is truly free in this world, so these marketing tactics will cost you time to implement. But with time and the tools provided in this episode you could be marketing your toy or game product for free in a way that compounds your efforts over time.
Have you ever heard of content marketing? You likely already know what direct marketing is, the action of promoting and selling your toy or game product. But what is content marketing? Content marketing is a long game approach to creating awareness for your toy or game product. It takes time, consistency, and a deep understanding of your Ideal Target Market. In this episode I share several ideas for how you can start using content marketing for your toy or game product and highlight a couple of game entrepreneurs who are utilizing content marketing for their product in a brilliant way. Tap listen to find out what that is.