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Making It In The Toy Industry is your secret weapon for showing up like a pro in the toy and game industry.

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Trade Shows, Marketing Azhelle Wade Trade Shows, Marketing Azhelle Wade

#224: This ONE Media Event Could Make Your Toy Brand Go Viral 📈

Curious if trade shows are the only way to get your toy or game noticed? Think again! In this episode of "Making It in the Toy Industry," Azhelle Wade shatters that myth and reveals the juicy details behind influencer events and media showcases like Sweet Suite and Holiday of Play. These industry gatherings are hidden gems for toy and game creators looking to snag media attention and make lasting impressions without the hustle and bustle of traditional trade shows. Already planning to attend Sweet Suite? Hit play on this episode to learn how to get noticed on the show floor.

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Product Development, Marketing Azhelle Wade Product Development, Marketing Azhelle Wade

Turning Ideas into Top Sellers with Robert Yusim with Robert Yusim

Join us in this episode as we dive into the world of consumer product marketing with Robert Yusim. Discover the keys to turning ideas into successful products, even if they're not patentable. Explore Robert's journey in the toy industry, his role in launching iconic products, and his recent ventures guiding inventors, reducing manufacturing costs, optimizing Amazon sales, and finding strategic partners. Get insights from a seasoned pro on creating thriving consumer product campaigns.

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Entertainment, Marketing, TCA Students Azhelle Wade Entertainment, Marketing, TCA Students Azhelle Wade

Episode #185: Dolls That Celebrate Asian Diversity with Samantha Ong

If you're feeling frustrated and discouraged because your games aren't resonating with fans and delivering the powerful and rewarding experiences you envisioned, then you are not alone! You may be investing countless hours in game development, pouring your creativity into every detail, but still not capturing the essence of the fandom. Instead of the desired result, you might be facing lukewarm reactions from players who fail to connect deeply with your games.

We are delighted to introduce Deirdre Cross, an esteemed veteran in the toy and game industry since 2007. Her impressive career began at Forrest-Pruzan Creative, where she swiftly moved up the ranks from production manager to an influential partner. Deirdre has actively participated in the creative development of over 500 products across varied game publishers, solidifying her presence in the industry. Now, she serves as the general manager of emerging brands for Funko, heading both Funko Games and Mondo. Her recent masterpiece, Disney Villainous The Game, won Game of the Year at the 2019 TOTY Awards.

 

In a world where game development meets fandom, Funko Games has mastered the art of creating immersive gameplay experiences. Join Deirdre Cross as she reveals their secret sauce: understanding the essence of a brand and collaborating with a passionate team.

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Entertainment, Marketing Azhelle Wade Entertainment, Marketing Azhelle Wade

Episode #184: From Fandom to Fun: The Power of Collaboration in Funko Games' Development Process with Deirdre Cross

If you're feeling frustrated and discouraged because your games aren't resonating with fans and delivering the powerful and rewarding experiences you envisioned, then you are not alone! You may be investing countless hours in game development, pouring your creativity into every detail, but still not capturing the essence of the fandom. Instead of the desired result, you might be facing lukewarm reactions from players who fail to connect deeply with your games.

We are delighted to introduce Deirdre Cross, an esteemed veteran in the toy and game industry since 2007. Her impressive career began at Forrest-Pruzan Creative, where she swiftly moved up the ranks from production manager to an influential partner. Deirdre has actively participated in the creative development of over 500 products across varied game publishers, solidifying her presence in the industry. Now, she serves as the general manager of emerging brands for Funko, heading both Funko Games and Mondo. Her recent masterpiece, Disney Villainous The Game, won Game of the Year at the 2019 TOTY Awards.

 

In a world where game development meets fandom, Funko Games has mastered the art of creating immersive gameplay experiences. Join Deirdre Cross as she reveals their secret sauce: understanding the essence of a brand and collaborating with a passionate team.

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Episode #174: Market Research Strategies for Developing Good Toys Kids Will Love with Dr. Amanda Gummer

In this episode of "Making It in The Toy Industry" podcast, host Azhelle Wade aka The Toy Coach interviews Dr. Amanda Gummer, a research psychologist and founder of Good Play Guide, a service that provides independent product evaluations and accreditations for children's toys and games. Azhelle asks Dr. Gummer, about her work and the importance of evaluating toys for children's development. Dr. Gummer talks about her passion for helping people make good toys for kids and raising standards within the industry. She also shares details about Good Play Guide's accreditation program and how it helps prevent products that could damage a brand's reputation.

The conversation talks about the Toy Associations new STEAM accreditation, established in 2021 and details how it follows the same principles as the Good Play Guide. The Toy Coach and Dr. Gummer discuss the value of having an independent, research-based evaluation program for toys and games that involves children in the testing process. Dr. Gummer shares some of the most recent Good Play Guide award winners, as well as construction toys that are becoming more environmentally friendly.

Overall, this episode provides valuable insights into the importance of independent toy evaluations and how they can help the industry create better products for children's educational development.

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Marketing, Marketing & Sales Azhelle Wade Marketing, Marketing & Sales Azhelle Wade

Episode #169: The Art & Science of Successful Toy Biz Email Campaigns

During today’s podcast episode, you’ll learn about how you can use Connection Campaigns, Promotional Campaigns, Abandoned Cart Campaigns, and ReEngagement Campaigns to sell your toy or game product. The key to using email is great subject lines and even better storytelling. If you don’t enjoy writing emails to your customer list…your customer probably doesn’t enjoy reading them! Let’s fix that in 40 minutes with my latest audio masterclass, The Art & Science of Successful Toy Biz Email Campaigns.

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Episode #148: Answering Your Questions About Toy Creators Academy

Have you been considering joining Toy Creators Academy to develop your toy or game idea? Do you still have a few questions about how the program works, when it starts, or what it covers? This episode is perfect for you! In today’s podcast episode, The Toy Coach addresses the most frequently asked questions about this 12 week group coaching program. Toy Creators Academy is the only toy education and implementation program of its kind that not only shows you how to fully develop your toy or game idea like a pro — but also how to properly pitch that idea to buyers and toy companies. Are you ready to bring your toy and game ideas to life? Make it happen with the guidance and support provided by Toy Creators Academy.

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Marketing, Networking Azhelle Wade Marketing, Networking Azhelle Wade

Episode #146: How To Stand Out As A New Toy and Game Inventor or Entrepreneur

Today’s episode is for those of you who are 1, just getting started in the toy industry, maybe you’re in your first few years or 2, haven’t started yet but keep looking over the fence and waiting for the perfect moment to jump in. In today’s episode, The Toy Coach discusses how you can stand out as a new creator in the toy and game industry. If the toy industry feels like a big, noisy place and you have no clue how to stand out as a new-ish creator hit play on this week’s episode.

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Episode #145: How To Take Your Card Game From Boutique Stores to Target with Kiara Imani

“The games category is too competitive!” “You shouldn’t even try to get a card game into Target!” If Kiara Imani had let those thoughts dissuade her from trying, she may have never gotten her Like U card game into one of the biggest retailers in the United States. Today, my podcast guest Kiara shares how she came up with, designed, manufactured and sold her conversation starting card game, Like U. In a world where we’re always trying to put people in boxes, the Like U card game helps players to enjoy a conversation of differences.

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Marketing Azhelle Wade Marketing Azhelle Wade

Episode #133: 3 Ways To Market Your Toy or Game Product For Free

As a toy entrepreneur it’s pretty likely that your cost of doing business is high. From manufacturing the perfect toy or game, to going to trade shows, building a website, nurturing an email list, dealing with returns, and damaged goods…you may be finding it’s hard to do anything for free, even if you do it yourself. Today’s podcast episode is going to share how you market your toy or game product for free. Now look, we know nothing is truly free in this world, so these marketing tactics will cost you time to implement. But with time and the tools provided in this episode you could be marketing your toy or game product for free in a way that compounds your efforts over time.

Have you ever heard of content marketing? You likely already know what direct marketing is, the action of promoting and selling your toy or game product. But what is content marketing? Content marketing is a long game approach to creating awareness for your toy or game product. It takes time, consistency, and a deep understanding of your Ideal Target Market. In this episode I share several ideas for how you can start using content marketing for your toy or game product and highlight a couple of game entrepreneurs who are utilizing content marketing for their product in a brilliant way. Tap listen to find out what that is.

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Marketing, Inventor Tips Azhelle Wade Marketing, Inventor Tips Azhelle Wade

Episode #129: Playful and Creative Marketing Ideas with Deanna Seymour

Have you ever struggled with the idea of promoting your brand on social media? Well lucky for you, today’s podcast episode focuses on how to make social media marketing fun! Our guest is a graphic designer, and all around creative gal who knows the power of creativity and playfulness in marketing. Deanna uses humor and empathy to help her clients feel more comfortable being themselves while marketing their business and connecting with their ideal clients.

In today’s podcast episode we talk about the wonderful world of GIF’s and why they may be your next marketing tool for your toy business! During this episode we ideate on ways to get creative with the use of GIFs so you can potentially rack up a million views on your GIF’s like Deanna. By the time you finish listening to today’s episode you’ll know that it’s not about how fancy your design tools are, but it’s all about how you use them. Tap play to listen and learn with the latest podcast episode featuring The Toy Coach and Deanna Seymour!

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Creative Development, Marketing Azhelle Wade Creative Development, Marketing Azhelle Wade

Episode #120: What Makes A Good Toy Logo and A Bad Toy Logo?

A logo is not the most important part of your toy business. A logo holds NO meaning without a strong product or service behind it. Knowing that is true, should help alleviate the pressure of designing or selecting the perfect logo for your toy brand. Learn the 9 traits of good and bad toy logos that will help you design your next iconic brand look OR help you improve the look your brand currently has.

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Marketing, Packaging Azhelle Wade Marketing, Packaging Azhelle Wade

Episode #119: Toy Packaging 101 The Elements of A Great Package

Are you struggling with developing the perfect package for your toy or game product? As toy or game creators you spend a lot of time thinking about the amazing toy idea you have and the innovative game that you will create, but you likely don’t spend nearly enough time thinking about the packaging of your toy or game idea. This episode will teach you the 5 different sides of toy and game packages and what the purpose of each side is. If you're ready to improve your toy or game package for retail sales, then this is a podcast episode that you simply cannot miss.

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Episode #117: The Importance of Play Every Day with Emma Worrollo

Do you know how to play? It seems like a simple question and your first thought might be, “of course I do!” but many adults today have forgotten how to play. As toy people, we know that play is necessary for the growth and development of children…but what about play in adults? Play is proven to help ease stress and inspire creative problem solving. So what do you do when the stresses of life stop you from playing or worse yet, you forget what play is to you? Well that’s where my guest today might be able to help. This episode offers great insights for entrepreneurs and inventors who are starting to test their products with consumers. This episode is also great for parents and corporate executives who want to infuse more play in their everyday lives.

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Inventor Tips, Marketing Azhelle Wade Inventor Tips, Marketing Azhelle Wade

Episode #110: Why You Can Only Sell A Toy Idea When It's R.i.T.E. with Dan Klitsner

Have you ever wanted to know how iconic toys, like BopIt, got their start? Today’s episode features an incredible interview with the amazing Dan Klitsner, the inventor of BopIt, Simon, and Hyper Dash, and a co-creator of the Perplexus Line. Dan shares how the mistakes he made on his first licensing deal taught him a lot, how he pitched BopIt, and why he likes to share some of his ideas on Tik Tok and Instagram instead of keeping them a secret. You will learn ways the toy industry has changed in the past 25 years, what R.i.T.E. stands for, and why there are no right answers when pitching, but there are wrong ones.

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